On to the foreground elements.
There are three basic foreground pieces - Doc Strange, Baron
Mordo (in his crystal ball), and the oddball table/display case
that is above and below the crystal ball. So, being a setting
element, I'll start with the table-thingie.
I tweak the colour that I previously chose, making it warmer
and more saturated - 'warmer' just refers to making it closer
to a red/orange colour.
I've also determined that I'm
not going to go with the
crystal ball (which is the main light source for the page) being
green, but will instead go for a
yellow-orange. So,
I light the table accordingly.
The artist has indicated four light sources (more or less) that are
affecting the table:
1) the crystal ball; so both the bottom of the part of the
table/case over the crystal ball and the top of the table are lit with
the yellow/orange colour, as are the tops of the eyes ringing the table,
2) light falling on the 'front', or from where the viewer is; this is basically
both the blue light from behind Stephen and the yellow/orange light
from the crystal ball being reflected off of a wall or other surface from
where the viewer is - thus, on the part of the overhang that faces the
viewer, I'm putting in a 'neutral' light, neither warm nor cool,
3) the blue light from the background; that falls on the left side of the
table, most prominently on the overhang - thus, that side is a bit bluer
than the rest of the object,
4) light falling on surfaces to the right of the viewer; this is probably again
a combination of the two lights being reflected back on the object
from the wall and other surfaces to the right of the viewer - there is
probably more warm light there than cool light, so I light that very
slightly warmer than on the front of the table.
The eyeballs ringing the table are also being lit slightly from below -
again, I use that 'neutral' lighting colour on them.
Like the background, I'm using a fair bit of hand-rendered
painting textures on this object. One great thing about
doing a scene like this is that there are so many 'organic'
shapes - everything is made from wood, stone, fabrics, things
like that. These items can easily stand a
bit of texturing, to bring them more 'alive'. I do so many pieces involving
Iron Man in hi-tech environments (where I don't use any textures,
keeping all the surfaces super smooth and shiny), that this is a fun change.
