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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 1:44 pm 
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...other than company-wide crossover events.


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 1:50 pm 
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I thought of this too but didn't pull the trigger. :)

I think catering to aging audiences instead of going after the kids would do it.


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 1:53 pm 
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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 1:54 pm 
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Hanzo the Razor wrote:
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:lol: :lol: :lol: :thumbsup:


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 2:31 pm 
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Steve wrote:
I thought of this too but didn't pull the trigger. :)

I think catering to aging audiences instead of going after the kids would do it.

Actually, I will one-up you. Cater only to kids who can't afford the product!

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 2:31 pm 
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Steve wrote:
I thought of this too but didn't pull the trigger. :)

I think catering to aging audiences instead of going after the kids would do it.

Actually, I will one-up you. Cater only to kids who can't afford the product!

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 2:32 pm 
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What do you call a camel with three humps?

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If kids can afford $5 Pokemon packs and $60 video games, they can afford comics, if they wanted them.


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 2:39 pm 
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Both those things give kids much more for their buck, IMO. A video game can be played for weeks or months.


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 2:46 pm 
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I'd look at recent industry success stories and what is working in other countries in order to avoid accidently doing anything similar.


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 2:48 pm 
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Bigger and Better!

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Steve wrote:
I thought of this too but didn't pull the trigger.


A sure way to ruin a comic company.


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 4:48 pm 
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Simple: I'd cut off all licensing rights for movies, toys, animated series, and video games.

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Wed May 16, 2012 5:33 pm 
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Oooh that is a good evil plot!

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 1:40 am 
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I'd reboot "Snuffy Smith" with stories that focus on Barney Google.


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 1:45 am 
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Joe Mayer wrote:
Oooh that is a good evil plot!

Thank you. I think it would work marvelously.

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 6:58 am 
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Actually, this has a rather concrete answer: Countdown to Final Crisis. It is described as thus:

Quote:
Okay, maybe it wasn’t quite as bad as Vietnam. If nothing else, Countdown provided the spark that led to me blogging about comics. And if you don’t think that’s a good thing, fine: it also provided us a near-perfect lab specimen of what an Editorially Driven Comic Book looks like. To a certainly extent, everything you can say about Countdown is true of nearly every Big Two superhero comic:

It was published to fill a hole in the schedule
Non-Executive-Staff creative members were treated like interchangeable cogs, comic-producing machines
Plot Events (and importance to the companywide Uberplot) were privileged over what would be traditionally called “story” and “character”
It received constant “comics” “media” attention on the big blogs despite no one, not even the interviewers and DC employees extruding the book weekly, seemed to care in the least


A few quotes:

BEDARD: But one of the things that I liked about Countdown and wanted to see reflected more out there was this whole drumbeat of the New Gods getting killed and how it kind of increases in tempo and you get a sense of something big going on. Because that is a huge storyline that’s going to really pay off big.

Justin Gray, credited co-writer of fifteen issues of Countdown: As an overview of the series I can understand a certain amount of impatience and frustration with the ebb and flow of the story. However the importance of the story to the DCU and impact it has on Final Crisis dictated how certain issues would unfold.

DIDIO: I will say that one of the richest areas of DC’s history that we’re using [in Countdown] is a lot of what Kirby’s Fourth World is about. So much of what Kirby created was brilliant in regards to its ideas and concepts, and what we’re trying to do is realize a lot of what he created, and really bring it into the universe as a whole.

MORRISON: Back in 2006, I requested a moratorium on the New Gods so that I could build up some foreboding and create anticipation for their return in a new form … instead, the characters were passed around like hepatitis B to practically every writer at DC to toy with as they pleased, which, to be honest, makes it very difficult for me to reintroduce them with any sense of novelty, mystery or grandeur.

DIDIO: The New Gods are appearing everywhere lately, and that’s not by accident. It’s not a coincidence that we’re starting to see them in the various series.


http://funnybookbabylon.com/2012/05/10/ ... al-crisis/

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 7:00 am 
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Dan Didio wrote:
One expression that I find humorous is “editorial mandate.” I feel that expression gets thrown around a great deal. The role of the editor is to assemble and be responsible for whatever project they are in charge of. Whatever talent they hire, that is an editorial mandate. They choose to hire that talent. [...] So when you say “editorial mandate,” please understand that whatever book you hold in your hand, at the end of the day, is there because of an editorial mandate to create that book. End of story.


Suddenly DC makes much more sense.

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 8:04 am 
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Quote:
Plot Events (and importance to the companywide Uberplot) were privileged over what would be traditionally called “story” and “character”


That's accurate. It's why Civil War and Fear Itself sucked, and it is why Avengers vs. X-Men is sucking.


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 10:48 am 
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Personally I think the role of an editor should be to say, "eh, you can't really do that with that right now." and reign in the creator to be in line with the universe rather than say, "you must shoehorn that into that right now."

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 12:11 pm 
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People are starting to miss the point of this thread. It is not to point out how comic book companies are ruining themselves, it is to come up with methods to ruin comic book companies more creatively and effectively.

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 12:37 pm 
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Publish only high-quality stuff that doesn't have superheroes in it.


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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 12:40 pm 
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Three words: Funny. Animal. Comics.

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 Post subject: How Would You Ruin a Comic Company -- Creatively?
PostPosted: Thu May 17, 2012 3:40 pm 
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Sit back and let them continue.

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